About Me

Hello, my name is Jonathan Ouellet. I am technical animator currently working at Gearbox Software Quebec. I have been working in the game industry since 2013. I like writing tools to increase production speed and facilitate workflows. I am comfortable using C++, Python, JavaScript and TypeScript. I can write tools and plug-ins for maya, ZBrush and Motion Builder.

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Projects

ZScript - vscode extension

A ZScript extension for visual studio code. It increase zbrush tool development with feature like auto complete, command signature, snippets and much more.

ZLayerManager

A standalone UI to handle zbrush subtool with multiple layers. It can activate multiple layers at the same time, change intensity, set a layer to record and export wanted layer directly to maya.

Pin Gallery - Collector App

Website to visualize a collector pins. Helps him find duplicates within his collection with similar image search. Built using google cloud services (Vertex AI, Firestore, etc).

Arikara - Maya Skin Editor

Maya skinning tool inspired from 3ds Max skinning tool set. It can assign weight using soft selection, save/load skin weight, quickly mirror and transfer weight. The perfect all in one to skin in Maya !

maya.cmds

Provide advance maya.cmds function definition, documentation, kwargs autocomplete, kwargs typing etc.

Posts

Useful Command For Arduino Development - 10 Sep 2024

Setup Arduino Rust On Wsl - 08 Sep 2024

Build P4python For Maya - 09 Nov 2021

Save Qt State In Json - 01 Oct 2019