Installation¶
Zlm is only available for windows for now. However, if you are a more advance user you can build it from source, see how on the project github.
Download¶
You can download the latest version here.
Install¶
Once the ZLayerManager.zip is downloaded:
Navigate to your Zbrush plugin folder (it should be something like C:\Program Files\Pixologic\ZBrush 2018\ZStartup\ZPlugs64).
2. If you have already installed a version of ZLayerManager before, make sure to follow these steps, otherwise you can go to step 3.
Close Zbrush and Zlm
Search for these files and delete them
ZlmData
zLayerManager.txt
zLayerManager.zsc
Extract the content of ZLayerManager.zip in the current ZPlugs64 folder. (You should now see a new file zLayerManager.txt and a new folder ZlmData).
Open Zbrush
Open the Zscript palette and click on Load
Browse to the previously extracted zLayerManager.txt file.
You should now see the zLayerManager menu at the bottom of the Zplugin palette.
ZLayerManager is now ready to use !
Click on open to open the standalone UI.
Warning
If this is the first time you use the tool and it freeze ZBrush when opening it, the os is preventing you from using the tool, you have to open it manually and say that you trust the tool.
Close Zbrush
Navigate to ZlmData/zlm_ui.exe and open it.
Awnser trust and open anyway.
You must have a subtool selected to open the UI
Application¶
ZLayerManager can be use as a bridge between ZBrush and other application. It facilitate the process of exporting and importing mesh from your favorite 3D software.
It can be used to quickly update blendshape and see the result in action.
Right now, Zlm only support Maya, but it is possible to develop your own package for the application of your choice.